<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>trending #gaming posts on Hive</title><description>RSS feed for trending posts tagged #gaming on the Hive blockchain</description><link>https://hiverss.com/</link><atom:link href="https://hiverss.com/trending/gaming.xml" rel="self" type="application/rss+xml"/><image><url>https://hiverss.com/hive_logo.png</url><title>trending #gaming posts on Hive</title><link>https://hiverss.com/</link></image><item><title>Warhammer 40K: Space Marine 2 turns 3 years old and drops a new update, with new improvements, missions, weapons, cosmetics and much more heading into its roadmap for late 2027, and we already tried it</title><link>https://hive.blog/hive-140217/@venapboyz/warhammer-40k-space-marine-2-turns-3-years-old-and-drops-a-new-update-with-new-improvements-missions-weapons-cosmetics-and-much</link><guid isPermaLink="true">https://hive.blog/hive-140217/@venapboyz/warhammer-40k-space-marine-2-turns-3-years-old-and-drops-a-new-update-with-new-improvements-missions-weapons-cosmetics-and-much</guid><description>What&apos;s up gamers? I&apos;m really excited about the launch of this new update, this huge patch that comes packed with everything new for the 3 year anniversary celebration. It comes loaded with a ton of stuff for the PvE mode, and today we tried out the first mission of the PvE mode in this new update,…</description><pubDate>Fri, 02 Oct 2026 21:22:06 GMT</pubDate><content:encoded>&lt;p&gt;&lt;img src=&quot;https://files.peakd.com/file/peakd-hive/venapboyz/23tkkCfHjjLCTjvwDMciqdzLo2bWtMeFsyfPeJkq3T2YYnB1idUwbiuMui5vZrfwmDWTB.gif&quot; alt=&quot;Warhammer 40,000 Space Marine 2_2026.10.02-16.04.gif&quot; /&gt;&lt;/p&gt;
&lt;p&gt;What&apos;s up gamers? I&apos;m really excited about the launch of this new update, this huge patch that comes packed with everything new for the 3 year anniversary celebration. It comes loaded with a ton of stuff for the PvE mode, and today we tried out the first mission of the PvE mode in this new update, called: INFERNO. The interesting thing about these missions is that they run parallel to everything happening in the game&apos;s campaign, so many of them will belong to those squads that were handling other jobs while we were playing as Lieutenant Titus, letting us find out what was going on on the other side of the story.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://files.peakd.com/file/peakd-hive/venapboyz/23tvAVStHaRkwPHDw8H8fkiNWHAP6WV1x21hwxfYHGe7Y67wiSP8Xr2y7AQ89iegWkz7r.png&quot; alt=&quot;Warhammer 40,000 Space Marine 2_2026.10.02-15.52.png&quot; /&gt;&lt;/p&gt;
&lt;h2&gt;The PvE mode is completely separate from the PvP&lt;/h2&gt;
&lt;p&gt;&lt;img src=&quot;https://files.peakd.com/file/peakd-hive/venapboyz/23t752JvUB78RMUfKMEh9BdKPGL3Qtu23LdjDiywdJ7SNpbUtvkHRYwJfRn3sJc9sKbnx.png&quot; alt=&quot;Warhammer 40,000 Space Marine 2_2026.10.02-16.00.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Something interesting we noticed for the first time jumping into PvE is that it&apos;s completely separate from PvP. Same classes, same interfaces, but the mods, weapon experience, character, and rank are going to be completely different for this mode compared to PvP. This gives the player a brand new experience that doesn&apos;t stay limited to the simple online PvP clash, and it&apos;s something that adds a lot of life to the game and genuinely makes sense with the roadmap the team has laid out to extend the game&apos;s lifespan all the way to 2027.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://files.peakd.com/file/peakd-hive/venapboyz/23t78trN5EJF3G9oTheHbHK75ExycxNZ8upaagadXBhqrvbvC9RBdAHvZhg6T4YvR2uDd.png&quot; alt=&quot;Warhammer 40,000 Space Marine 2_2026.10.02-16.01.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Having this separation means your progress in one mode doesn&apos;t just carry over automatically into the other, which could sound annoying at first, but honestly it works in the game&apos;s favor. It basically gives you two full progression systems to chase, two sets of cosmetics to unlock, two different ways to build out your loadout depending on whether you&apos;re going up against other players or fighting side by side against the Tyranid swarm. For someone like me who already sunk a bunch of hours into PvP, starting fresh here in PvE actually feels exciting instead of like a grind, because there&apos;s a whole new set of things to work toward.&lt;/p&gt;
&lt;h2&gt;INFERNO mission in KADAKU&lt;/h2&gt;
&lt;p&gt;&lt;img src=&quot;https://files.peakd.com/file/peakd-hive/venapboyz/23uEyz7GFEKHieBvRFis4oVGuPMVVCH8Y8Zith7quhx4kVJjdVzBEFH1XhtfnXqDNiN1E.jpg&quot; alt=&quot;Warhammer 40,000 Space Marine 2_2026.10.02-16.02.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;This mission represents the first one of the new mode, and it&apos;s the Talasa squad&apos;s mission to plant a bomb in the middle of the Xenos swarm, which lets us learn the story of this squad while they&apos;re carrying out the bombing to weaken and wipe out the swarm. It&apos;s a pretty great way to open up this new content, since it immediately throws you into a different perspective from the one we got with Titus, and you can feel right away that this squad has its own dynamic, its own way of handling pressure, and its own stakes in this whole war.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://files.peakd.com/file/peakd-hive/venapboyz/23tbPhA7S69FPBkVPy3Xew5Y3Bg83WRV8UwyuwZNA5661WA3ngD49sThGgdqhHptNpmWp.png&quot; alt=&quot;Warhammer 40,000 Space Marine 2_2026.10.02-16.06.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Playing through it, you really get that same sense of scale and chaos the campaign is known for, except now you&apos;re seeing it unfold from a completely different angle. It&apos;s a smart move from a storytelling perspective too, since it fills in gaps in the overall timeline instead of just rehashing things we already saw. By the time the bomb goes off and the mission wraps up, you genuinely feel like you just watched a piece of the bigger war that was happening while we were busy elsewhere with Titus and his squad.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://files.peakd.com/file/peakd-hive/venapboyz/23tRt98hSon3rstxKUgjT3j42EJyo6upoeKDwXxkmajnCpfKPRVKMGban2L6FypKm2pp7.gif&quot; alt=&quot;Warhammer 40,000 Space Marine 2_2026.10.02-16.07.gif&quot; /&gt;&lt;/p&gt;
&lt;h2&gt;Breathing new life into the game&lt;/h2&gt;
&lt;p&gt;&lt;img src=&quot;https://files.peakd.com/file/peakd-hive/venapboyz/23tbLxWNfULssUHvWjaFB6WVCr1cJnmbMe6KU5hUHwqotWh9h65nyJZRDnNTaXREg8cjU.png&quot; alt=&quot;Warhammer 40,000 Space Marine 2_2026.10.02-16.10_1.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;This mode takes us out of the typical PvP clash, but it&apos;s also not the same as the campaign&apos;s co-op mode, and that gives the game new life, not just on the lore side like I mentioned before, but also in terms of raw hours of gameplay and action, with more than 13 missions to enjoy just within the Operations mode alone. And that&apos;s not even counting the SIEGE mode and Stratagems, which I haven&apos;t tried yet. Today I only got through Operations.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://hive.blog/hive-140217/@venapboyz/warhammer-40k-space-marine-2-turns-3-years-old-and-drops-a-new-update-with-new-improvements-missions-weapons-cosmetics-and-much&quot;&gt;Read the full post&lt;/a&gt;&lt;/p&gt;</content:encoded><dc:creator>venapboyz</dc:creator><category>hive-140217</category></item><item><title>Donkey Kong NES (Review) [ESP-ENG] </title><link>https://hive.blog/hive-140217/@edwardstobia/donkey-kong-nes-review-esp-544</link><guid isPermaLink="true">https://hive.blog/hive-140217/@edwardstobia/donkey-kong-nes-review-esp-544</guid><description>https://play.3speak.tv/embed?v=edwardstobia/lbdhxv7q https://files.peakd.com/file/peakd-hive/edwardstobia/23wWpijjuszY8MDqtuKQwc6unPhdD1a5WPSmKTpk5SfxSjGqpFqjUc3r3yjn2yW3UTLde.jpg Hola amigos || Hello friends Hay cosas que no podemos ocultar a la vista de todos porque definitivamente hay hechos que…</description><pubDate>Fri, 02 Oct 2026 13:24:03 GMT</pubDate><content:encoded>&lt;p&gt;&lt;a href=&quot;https://play.3speak.tv/embed?v=edwardstobia/lbdhxv7q&quot;&gt;https://play.3speak.tv/embed?v=edwardstobia/lbdhxv7q&lt;/a&gt;&lt;/p&gt;
&lt;center&gt;https://files.peakd.com/file/peakd-hive/edwardstobia/23wWpijjuszY8MDqtuKQwc6unPhdD1a5WPSmKTpk5SfxSjGqpFqjUc3r3yjn2yW3UTLde.jpg&lt;/center&gt;  &lt;h1&gt;&lt;center&gt;Hola amigos || Hello friends&lt;/center&gt;&lt;/h1&gt;
&lt;div&gt;&lt;p&gt;Hay cosas que no podemos ocultar a la vista de todos porque definitivamente hay hechos que definen generaciones y otros, que definen la industria completa. Por supuesto me refiero a los videojuegos.  Y es que ayer tuve un golpe directo de nostalgia como ya ha pasado en otras ocasiones así que quise volver a esa época que sin duda, sigue siendo un combustible que me recuerda que sigo vivo y que la vida es como los videojuegos, también van envejeciendo ja ja ja… Aunque con 42 años de edad he jugado decenas de títulos del universo de Mario, revivir sus aventuras siempre es un buen recuerdo y la verdad, que personalmente me ayuda a desestresarme. &lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;There are things we cannot hide from plain sight, because there are certainly events that define generations and others that define an entire industry. Of course, I’m talking about video games.  The thing is, yesterday I was hit by a wave of nostalgia, just as I have been on other occasions, so I wanted to go back to that era which, without a doubt, continues to be a source of energy that reminds me I’m still alive and that life is like video games  they get older too, ha ha ha… Although, at 42 years old, I’ve played dozens of titles from the Mario universe, reliving his adventures is always a fond memory and, to be honest, it personally helps me de-stress.&lt;/em&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;

&lt;center&gt;![image.png](https://files.peakd.com/file/peakd-hive/edwardstobia/23uQff3hEbikki1Za9EhL8onoJ1vXJyYoXqq5Ci45351E1r3xx4PB8vHKDm5SeVVPRYua.png)&lt;/center&gt;&lt;p&gt;Como olvidar el emblemático Donkey Kong en la NES y es que acá no solo estamos viendo el nacimiento de un icono mundial, sino también la primera vez que muchos nos enfrentamos a la mecánica pura del género de plataformas y por supuesto, la primera aparición de nuestro queridísimo plomero. Recuerden que para el estreno de Donkey Kong Mario todavía era conocido como Jumpman y la premisa del juego era sencilla como en la mayoría de los videojuegos arcades llevados a la Nes. Una jugabilidad que podríamos decir sencilla pero realmente tuve que hacer muchos intentos para poder salvar a Pauline de las garras del gorilla gigante mientras esquivaba barriles, llamas y objetos que caían a toda velocidad.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;How could we forget the iconic Donkey Kong on the NES? After all, this wasn’t just the birth of a global icon, but also the first time many of us were introduced to the core mechanics of the platformer genre and, of course, the first appearance of our much-loved plumber. Remember that when Donkey Kong was first released, Mario was still known as Jumpman, and the premise of the game was simple, as with most arcade games ported to the NES. The gameplay might seem straightforward, but I actually had to make many attempts to rescue Pauline from the clutches of the giant gorilla whilst dodging barrels, flames and objects hurtling down at breakneck speed.&lt;/em&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;center&gt;[![image.png](https://files.peakd.com/file/peakd-hive/edwardstobia/48JcHjcBTSLNfDjipctFKskpKwod4M13qctEXzMnBVRx1J25hibEgUxb9JS2fUvjkR.png)](https://www.nintendo.com/es-es/Juegos/NES/Donkey-Kong-780429.html)&lt;/center&gt;&lt;center&gt;![image.png](https://files.peakd.com/file/peakd-hive/edwardstobia/23uQff3hEbikki1Za9EhL8onoJ1vXJyYoXqq5Ci45351E1r3xx4PB8vHKDm5SeVVPRYua.png)&lt;/center&gt;&lt;div&gt;https://files.peakd.com/file/peakd-hive/edwardstobia/23vhoCdTyEGMxYbqYNYHBKdujeXaAhXd55zSrFRfK9qHZ7b6pfZ2zRhdxroxK78ao2viF.png&lt;/div&gt;&lt;p&gt;Lo que me parece fascinante de volver a jugar Donkey Kong hoy en día es notar la precisión que exigía. Con un esquema de controles extremadamente básico que trataba de moverte a los lados y saltar. En una cosa tenia Adam sandler en la película Pixels el juego te obligaba a calcular milimétricamente cada movimiento. O sea, todo era patrones que si seguían a la perfección, sin duda llegarías a romper cualquier record. De hecho recordando las palabras de Adam fue que pude completar el segundo nivel del juego. &lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;What I find fascinating about playing Donkey Kong again today is realising just how much precision it demanded. With an extremely basic control scheme that involved moving side-to-side and jumping. In one respect, Adam Sandler was spot on in the film &lt;em&gt;Pixels&lt;/em&gt;: the game forced you to calculate every move down to the millimetre. I mean, it was all about patterns  if you followed them perfectly, you’d undoubtedly break any record. In fact, it was by remembering Adam’s words that I managed to complete the second level of the game.&lt;/em&gt; &lt;/p&gt;
&lt;/blockquote&gt;
&lt;center&gt;
![image.png](https://files.peakd.com/file/peakd-hive/edwardstobia/23tGe97Vqwr8PYvL7wpV3qhFtCa7ikympmWVFb8Az1taDU1CDKDokcf3KjaTNzVsp6V5L.png)
&lt;/center&gt;&lt;p&gt;&lt;a href=&quot;https://hive.blog/hive-140217/@edwardstobia/donkey-kong-nes-review-esp-544&quot;&gt;Read the full post&lt;/a&gt;&lt;/p&gt;</content:encoded><dc:creator>edwardstobia</dc:creator><category>hive-140217</category></item><item><title>Psychology of Gaming Cheats</title><link>https://hive.blog/hive-13323/@tarazkp/psychology-of-gaming-cheats</link><guid isPermaLink="true">https://hive.blog/hive-13323/@tarazkp/psychology-of-gaming-cheats</guid><description>A long, long time ago I used to play FPS - namely Ghost Recon series and Battlefield. I was pretty good at them and especially for Ghost Recon, would often get accused of cheating by people I was pwning. Of course, online in these kinds of games, there is no way to really know who is on the other…</description><pubDate>Fri, 02 Oct 2026 11:47:15 GMT</pubDate><content:encoded>&lt;div&gt;&lt;p&gt;A long, &lt;em&gt;long&lt;/em&gt; time ago I used to play FPS - namely Ghost Recon series and Battlefield. I was pretty good at them and especially for Ghost Recon, would often get accused of cheating by people I was pwning. Of course, online in these kinds of games, there is no way to really know who is on the other side of the screen, or what kind of person they are. But for me, gaming cheats are, &lt;/p&gt;
&lt;blockquote&gt;
&lt;h1&gt;&lt;em&gt;Fucking pathetic.&lt;/em&gt;&lt;/h1&gt;
&lt;/blockquote&gt;
&lt;hr /&gt;
&lt;p&gt;&lt;img src=&quot;https://files.peakd.com/file/peakd-hive/tarazkp/23uEvBoTdvSH24JTo6pzWS8dMQUUpURvu7ZLmS1EaTzNxfME6DDyHSMYp3XamZPDUw7LZ.png&quot; alt=&quot;image.png&quot; /&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;p&gt;Experiencing this and playing alongside one of my brothers who was also accused, we would discuss various factors around it, including the psychology of those cheating, and those who are being accused. I think these discussions really fed into my love for understanding human behaviour and motivations, and the gaming ecosystem was a great learning platform, with a host of situations and often repetitive players with unique ID names to analyse. It was a great time with lots of brilliant conversations. However, what it also did was make me pretty good at seeing patterns in gameplay that might indicate cheating.&lt;/p&gt;
&lt;h1&gt;Cheater Reasons:&lt;/h1&gt;
&lt;blockquote&gt;
&lt;h3&gt;Revenge&lt;/h3&gt;
&lt;/blockquote&gt;
&lt;p&gt;This was a common one against my brother and I, where players getting owned would drop out of the game and then come back in a minute or two later with their various hacks like aimbots, speed and see through walls activated and then start running around targeting us. Sometimes, we would come into a server and they would do this before we even started to own them. If there was an admin they would kick them out, but often there were not, making the server unplayable and no fun. We would just go to one of the other servers. &lt;/p&gt;
&lt;blockquote&gt;
&lt;h3&gt;Internal and External&lt;/h3&gt;
&lt;/blockquote&gt;
&lt;p&gt;This is an interesting one, because those driven by intrinsic (internal) motivation like having fun playing the game like my brother and I, see cheating negatively. However, those driven by extrinsic (external) motivation like winning or &lt;em&gt;rewards&lt;/em&gt; are more likely to justify their cheating as a means to an end. It isn&apos;t about the journey to get there, only what they get out of it. When there is anonymity and rewards in the game, the likelihood to cheat increases.&lt;/p&gt;
&lt;blockquote&gt;
&lt;h3&gt;Ego&lt;/h3&gt;
&lt;/blockquote&gt;
&lt;p&gt;Let&apos;s face it - some people are just losers. So when they don&apos;t have the ability to compete but feel they deserve to win, they will often resort to cheating in order to do so. These are the most pathetic of the bunch, because they are cheating to make themselves feel better about being a loser. &lt;/p&gt;
&lt;blockquote&gt;
&lt;h3&gt;Experimentation&lt;/h3&gt;
&lt;/blockquote&gt;
&lt;p&gt;And of course, there are the experimenters, who will only identify themselves as experimenting, &lt;em&gt;once they get caught.&lt;/em&gt; Sure, some people might like to see how games can be broken and perhaps there are those who are also just bored, but it is rarely a good excuse to cheat as an experiment unless you are a game developer or work for the game. The amount of people who said &quot;I was just experimenting to see...&quot; is high. But only when they get caught. &lt;/p&gt;
&lt;h1&gt;What I do play&lt;/h1&gt;
&lt;p&gt;I don&apos;t play FPS anymore, because I am too slow on a mouse and keyboard, and especially after the stroke, my fingers don&apos;t do what I want them to do all of the time. I still play Splinterlands, because it doesn&apos;t require speed or dexterity. However, it is a game that is pretty much solely driven by rewards, since the gameplay itself hasn&apos;t changed much since at least I started playing five years ago. And I think it hadn&apos;t changed much since the start. The economy of it has changed a lot and the game itself has comes a distant second in importance, or third... maybe fourth.&lt;/p&gt;
&lt;p&gt;Over the years cheating has mostly come in the form of bots and battle-helpers and since there was no way to combat them, they changed the gameplay and terms and conditions for players. However, because it is a reward economy, the incentive to cheat is still high and there is little oversight from what I can tell. I don&apos;t know who is cheating or how they are monitoring if people are, but I am sure there are people trying or who have successfully managed to find work arounds. Especially when it comes to things like battle helpers. Evaluating their gameplay metrics like when they submit relative to others, or when playing a bot, or a human account, might uncover patterns.&lt;/p&gt;
&lt;p&gt;It is also interesting because scholar accounts are more visible, so what happens if a scholar played account gets caught cheating? In my opinion, the scholar should be banned but more importantly, the played account itself should also be banned, or punished severely and have rewarded assets taken away, with whatever they have bought with Glint also removed - and their exemplar reset. As well as whatever else, because as the owner, it is up to them to be mindful of who is playing their account. &lt;/p&gt;
&lt;/div&gt;&lt;p&gt;&lt;a href=&quot;https://hive.blog/hive-13323/@tarazkp/psychology-of-gaming-cheats&quot;&gt;Read the full post&lt;/a&gt;&lt;/p&gt;</content:encoded><dc:creator>tarazkp</dc:creator><category>hive-13323</category></item><item><title>The Halloween theme and events begin in Aisle Secret Merge the Drama.</title><link>https://hive.blog/hive-140217/@ineyashami/the-halloween-theme-and-events</link><guid isPermaLink="true">https://hive.blog/hive-140217/@ineyashami/the-halloween-theme-and-events</guid><description>![](https://i.ecency.com/DQmS3535Lud6w6HjA1vs3nk8saFpVojdqL1JpNNDMeWCDoV/inshot_20261002_192029204.jpg) Hi everyone! It’s been a while since my last update on this quirky yet entertaining mobile game, where the goal is to fulfill various shop orders while unlocking and customizing different areas of…</description><pubDate>Fri, 02 Oct 2026 23:26:51 GMT</pubDate><content:encoded>&lt;center&gt;
![](https://i.ecency.com/DQmS3535Lud6w6HjA1vs3nk8saFpVojdqL1JpNNDMeWCDoV/inshot_20261002_192029204.jpg)
&lt;/center&gt; &lt;div&gt;  &lt;p&gt;Hi everyone! It’s been a while since my last update on this quirky yet entertaining mobile game, where the goal is to fulfill various shop orders while unlocking and customizing different areas of the game map. Last time, we had the anniversary events—which were quite fun, and some even ran longer than usual—so today I’m sharing a bit about my progress.&lt;/p&gt;
&lt;p&gt;Hola a todos , ya ha pasado un tiempo desde mi última actualización sobre este peculiar pero entretenido juego de móvil , dónde el objetivo es ir cumpliendo los diversos pedidos en esta tienda así como ir desbloqueando y customizando cada una de las zonas de este mapa de juego por lo que bueno en la  ultima ocasión tuvimos los eventos referentes a lo que era el aniversario y debo decir que estuvieron bastante divertidos y algunos incluso con un tiempo más extendido del que tendrían así que hoy les comparto un poco sobre como ha estado mi avance.&lt;/p&gt;
&lt;hr /&gt;&lt;center&gt;
![](https://i.ecency.com/DQmefZBKcPLLjnjd5bE2sau4x9AEuCszWLj3kyoPE6MRYqt/img_20261002_110237.jpg)
 &lt;/center&gt;&lt;hr /&gt;&lt;p&gt;We are kicking off a new theme—Halloween—following a recent update to the game&apos;s style and visuals to match the holiday. This signals the upcoming arrival of various related events, including the &quot;Fright Time&quot; Battle Pass; this will feature both free and premium rewards earned by completing missions, such as fulfilling a certain number of orders or spending gems and coins.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Comenzamos con nueva temática y está es la de halloween, ya que recientemente se actualizo el estilo y imagen acorde a esta festividad y con eso sabemos que tendremos próximamente varios eventos relacionados, entre estos el pase de batalla llamado &quot;hora de sustos&quot; con sus respectivas recompensas gratis y de pago a medida que completemos misiones tanto ya sea en número de pedidos realizados como el uso de gemas y monedas .&lt;/p&gt;
&lt;/blockquote&gt;
&lt;hr /&gt;&lt;center&gt;
![](https://i.ecency.com/DQmVM8FvausU1KRdNb1zwH6B6DzhsMALyZNom1d656DazGm/screenshot_2026_10_01_14_03_02_414_com.mybogames.mergetown.jpg)
 &lt;/center&gt;&lt;center&gt; 
![](https://i.ecency.com/DQmNYCsLjGJeJsJ48ArqEoNMr2UGQcATaXZJuaA3mRd1T5E/screenshot_2026_10_01_14_03_22_854_com.mybogames.mergetown.jpg)
&lt;/center&gt;&lt;center&gt;
![](https://i.ecency.com/DQmQjDSNyU2sFEnbJgRP9jtjczquMi4sVMxwtv4hjfwYLd6/screenshot_2026_10_01_14_14_58_051_com.mybogames.mergetown.jpg)
 &lt;/center&gt;&lt;hr /&gt;&lt;p&gt;Additionally, a limited-time mini-event has been launched in the image album section—which is currently being filled out—primarily because the album is due for an update. In this mini-event, there are specific cards to collect as well as themed packs; furthermore, the section where duplicate cards are normally exchanged for fusion materials will now offer packs for this event, making them harder to obtain.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Así mismo en la sección de el álbum de imágenes que vamos completando se habilitó una especie de mini evento con tiempo limitado más que todo porque está por actualizarse este álbum y bueno en este mini evento tendremos cartas específicas a buscar así como sobres temáticos a este y en la sección donde cambiamos normalmente las cartas repetidas por objetos para las fusiones ahora será por sobres para este mini evento por lo que serán más rebuscado conseguirlas.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;hr /&gt;&lt;center&gt;
![](https://i.ecency.com/DQmVSPvaZt4WZwSjWLVmJbDYfFgXUKdxu11TzjEu2acdAH8/screenshot_2026_09_29_09_26_29_136_com.mybogames.mergetown.jpg)
 &lt;/center&gt;&lt;center&gt;
![](https://i.ecency.com/DQmX3uhVwbvQjdRuZ3sMqEtD3Wf14qFngAHLYJosCsmcSqE/screenshot_2026_09_29_09_26_20_761_com.mybogames.mergetown.jpg)
 &lt;/center&gt;
&lt;hr /&gt;&lt;p&gt;One of the options will be events—such as one where we collect specific tokens—where, upon reaching a certain number, we can receive a pack containing potential cards we might need.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Y una de las opciones serán los eventos como  uno dónde estaremos obtenido fichas específicas y a medida que lleguemos a cierto número podremos recibir un sobre con posibles cartas que necesitemos .&lt;/p&gt;
&lt;/blockquote&gt;
&lt;hr /&gt;&lt;center&gt;
![](https://i.ecency.com/DQmTtB89UnAxgPy7KsxsbtTBy1vA7CLSq4xMFjn6uXtxB8E/screenshot_2026_10_02_05_12_17_726_com.mybogames.mergetown.jpg)
 &lt;/center&gt;&lt;hr /&gt;&lt;p&gt;Regarding the main events, we currently have the &quot;Spring Garden&quot; event, where we merge flowers and complete various flower types to earn rewards; this also involves filling a small album, where completing each section grants items such as card packs, lives, and even gems.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Con respecto a los eventos principales de momento tenemos el de &quot;jardín de primavera&quot; , donde estaremos fusionando flores y completando los diversos tipos de estos para recibir recompensas y así mismo completar el pequeño álbum que igualmente completando cada sección tendremos desde sobres , vidas e  incluso gemas .&lt;/p&gt;
&lt;/blockquote&gt;
&lt;hr /&gt;&lt;/div&gt;&lt;p&gt;&lt;a href=&quot;https://hive.blog/hive-140217/@ineyashami/the-halloween-theme-and-events&quot;&gt;Read the full post&lt;/a&gt;&lt;/p&gt;</content:encoded><dc:creator>ineyashami</dc:creator><category>hive-140217</category></item><item><title>Instinctive strategy [EN/PT]</title><link>https://hive.blog/hive-140217/@michupa/instinctive-strategy-en-pt</link><guid isPermaLink="true">https://hive.blog/hive-140217/@michupa/instinctive-strategy-en-pt</guid><description>Hello Splinters, welcome back! There are days when we simply get tired of overthinking things. Instead of hunting for perfect combinations, studying abilities, or trying to anticipate every possible move the opponent might make, the urge arises to just put the biggest available monsters on the field…</description><pubDate>Thu, 01 Oct 2026 23:03:54 GMT</pubDate><content:encoded>&lt;h2&gt;Hello Splinters, welcome back!&lt;/h2&gt;
&lt;p&gt;&lt;img src=&quot;https://i.ecency.com/DQmVs7Cb3i8JskUCRSdhC8hewNeYaussNzhWyqoWVCP4Ydf/image.png&quot; /&gt;&lt;/p&gt;
&lt;div&gt;&lt;p&gt;There are days when we simply get tired of overthinking things. Instead of hunting for perfect combinations, studying abilities, or trying to anticipate every possible move the opponent might make, the urge arises to just put the biggest available monsters on the field and let brute force settle the matter. It might seem like an unplanned decision, almost like picking a team based solely on the highest stats. But does that really mean it isn&apos;t a strategy? Perhaps not. After all, deciding that your best option is to gather the most powerful monsters you own is still a conscious choice. It is the &quot;Heavyweight Monsters&quot; strategy.&lt;/p&gt;
&lt;p&gt;The logic is incredibly simple. Instead of looking for complex ability synergies, you look at the available options and ask yourself: which one hits the hardest? Which one can take the most damage? Which one stays alive the longest? From there, you fill your team with true heavyweights. There’s no great mystery or hidden formula behind it. It’s essentially the equivalent of walking into a fight wielding the biggest hammers you could find. Even though it’s a very straightforward approach, it can work surprisingly well when the battle rules favor durability or high damage output, or simply give these monsters enough room to unleash their full power.&lt;/p&gt;
&lt;p&gt;I usually do the exact opposite. I like to think through my lineups, test out possibilities, and try to find a strategy that makes sense given the specific conditions. I’ve even mentioned before how much I prefer certain compositions, like the one I use with Iziar in the Life element. But not every battle requires you to reinvent the wheel. Some matches practically tell you to stop overcomplicating things and simply field enough raw power to settle the score. And perhaps that is one of the most interesting aspects of Splinterlands: a seemingly simple choice can be just as effective as a strategy that took minutes to plan.&lt;/p&gt;
&lt;p&gt;When I started playing nearly five years ago, I believe that was an approach I took much more often. It wouldn&apos;t be surprising to see new players doing the exact same thing. Early on, before fully grasping the game&apos;s abilities, combinations, and possibilities, it’s natural to look at the stats and pick whatever seems the most powerful. Over time, we learn to explore every detail more thoroughly and start seeking out more elaborate solutions. The funny thing is, after learning so much, we might forget that the basics still work. That was the exact mindset I brought to today’s battle: no trying to craft a strategic masterpiece. I simply picked some of my strongest monsters within the mana limit and put them to work. Now, enough theory. Let’s see if that old brute-force formula actually worked! &lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://media.discordapp.net/attachments/864886270764122122/1070730154478927872/888.gif?ex=6abfd02a&amp;amp;is=6abe7eaa&amp;amp;hm=11e95613a8b0d3273ac0a1f54f54c0ef8532c524d75b6860ad7e0696c2dabcdb&amp;amp;=&quot;&gt;https://media.discordapp.net/attachments/864886270764122122/1070730154478927872/888.gif?ex=6abfd02a&amp;amp;is=6abe7eaa&amp;amp;hm=11e95613a8b0d3273ac0a1f54f54c0ef8532c524d75b6860ad7e0696c2dabcdb&amp;amp;=&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;&lt;a href=&quot;https://splinterlands.com/battle/sl_62cf71836fba6df3b57055db1270ad50&quot;&gt;Click here to watch this battle&lt;/a&gt;&lt;/h2&gt;
&lt;center&gt;![](https://i.ecency.com/DQmaqcyCdZkefq7cdXjPf1PacTueHPKGHFebC5LEiHqAYKh/image.png)&lt;/center&gt;&lt;p&gt;For today&apos;s battle, many players would likely say we are facing perfect conditions. Personally, I prefer it when special rules are in play, especially when there are two or more at once, as it makes team building much more interesting. Even so, a battle with no special rules has its upsides. With a generous amount of mana available and all elements unlocked, we still have plenty of freedom to devise a strategy and choose the monsters that best fit the situation.&lt;/p&gt;
&lt;center&gt;![](https://i.ecency.com/DQmQTgy92Ax3WZ4vP1vfyKdGHC3f7EBsLBof4tXe3p2DzwZ/image.png)&lt;/center&gt;&lt;p&gt;For the first position, we have two monsters capable of dealing significant damage while also withstanding heavy attacks. I really liked my opponent&apos;s choice, especially because Grund can attack twice in a row, and depending on the target, that can make a huge difference right from the opening turns. However, I also brought a very capable tank for this role. It combines speed, durability, and solid offensive power, so I believe we’re in for a very balanced clash on the front lines.&lt;/p&gt;
&lt;center&gt;![](https://i.ecency.com/DQmTp2t5S9B9CJu8uvbUXwW5YSmcxdREXcwuPYHX423fKcq/image.png)&lt;/center&gt;
&lt;/div&gt;&lt;p&gt;&lt;a href=&quot;https://hive.blog/hive-140217/@michupa/instinctive-strategy-en-pt&quot;&gt;Read the full post&lt;/a&gt;&lt;/p&gt;</content:encoded><dc:creator>michupa</dc:creator><category>hive-140217</category></item><item><title>Ori and the Will of the Wisps - Final Level </title><link>https://hive.blog/hive-140217/@whoisjohn/ori-and-the-will-of-the-wisps-final-level</link><guid isPermaLink="true">https://hive.blog/hive-140217/@whoisjohn/ori-and-the-will-of-the-wisps-final-level</guid><description>After about 20 hours and some change of absolutely amazing gameplay in one of the best games I have ever played in my life, I find myself at the final level in the game. They don&apos;t explicitly say that it is the final level but it is relatively clear that this is the case. Getting here from the…</description><pubDate>Sat, 03 Oct 2026 01:37:00 GMT</pubDate><content:encoded>&lt;p&gt;After about 20 hours and some change of absolutely amazing gameplay in one of the best games I have ever played in my life, I find myself at the final level in the game.  They don&apos;t explicitly say that it is the final level but it is relatively clear that this is the case.&lt;/p&gt;
&lt;p&gt;Getting here from the Windswept Wastes was no picnic and it was some of the most difficult platforming of the game.   I say difficult but it was also really fair.  That is one thing I really have enjoyed about this game, none of the platforming is &lt;em&gt;Prince of Persia&lt;/em&gt; frustrating, it is just really challenging and you&apos;ll get it after a couple of tries.&lt;/p&gt;
&lt;center&gt; 
![image.png](https://files.peakd.com/file/peakd-hive/whoisjohn/2423mYzaV5T49nofnVvm5jWVPEUzFTtYYBw7HrhAANTYX8mrQaUsCyUMAdZajnFrbgdde.png)
&lt;/center&gt;&lt;p&gt;This level has some pretty tricky platforming that for anyone that grew up in the 90&apos;s is going to find quite familiar.  These lasers turn off and on and you have to time your jumps accordingly.  To make it up to the top.  &lt;/p&gt;
&lt;p&gt;Fortunately, and this is one of the reasons why this game is so great, these lasers do not one shot you with contact, they just damage you.  You can actually take quite a few hits from them if you have your healing ability equipped, and I suggest you do so since there aren&apos;t a great many enemies on this level at all.  The dangers are mostly environmental in nature.&lt;/p&gt;
&lt;center&gt; 
![image.png](https://files.peakd.com/file/peakd-hive/whoisjohn/23vsLDNTq7CmidSbaWdgg3MweToSf5eA6YAzj1RJtC4MhhYNnYP2TUdNUVqH9TkUpTrS3.png)
&lt;/center&gt;&lt;p&gt;in this tall platforming tower you need to make your way to these red blob things and destroy them.  They will pull back the tentacles that are blocking your way at the temple entrance that is &quot;advertised&quot; as the final area that you must gain access to. &lt;/p&gt;
&lt;center&gt; 
![image.png](https://files.peakd.com/file/peakd-hive/whoisjohn/23tviCqe7WJsFTJ3Mm3xEksAfQTncoqhDzgwLDY5mheeCwAcCmkMC4tGm3DUDqzY6uRDE.png)
&lt;/center&gt;&lt;p&gt;There&apos;s a lot of them though, so settle in because the various tricks you have to use in order to get to all of the tentacle deactivators are going to be tough for different reasons.  Basically, you are going to need to use every single skill that you have acquired along the way.&lt;/p&gt;
&lt;center&gt; 
![image.png](https://files.peakd.com/file/peakd-hive/whoisjohn/23xARePC6bGHeQYdVyuTMNCctw6ysmwN7qD3oJWJThCbV7TSboEiwoQirDiNquZCaPJo6.png)
&lt;/center&gt;&lt;p&gt;some of it is really tough such as these rotating things that if you touch any of it other than the centers, it will hurt you and make you fall.   Once again though, it will only take a couple of times of doing it wrong before you figure out how to do it right and once again, if you have your healing skill equipped, you can have a lot of tries at this before your health will be all used up.  &lt;/p&gt;
&lt;center&gt; 
![image.png](https://files.peakd.com/file/peakd-hive/whoisjohn/23xVCcwPmyWQ78xsYzVcyPBmoyDMUpYSQ5JQ73onBXkkZKTsi9ogNnJHugR1ABNRhCpzw.png)
&lt;/center&gt;&lt;p&gt;Your thumbs are going to get a workout because many of the areas you go to have these teleport tubes and you aren&apos;t really going to know what you are going to face on the other end of it until you warp through it the first time.  We&apos;ve seen these before in other zones but not to the degree that they have them here.  &lt;/p&gt;
&lt;p&gt;This is all a bit tough, but also fair and I loved it even when I did it wrong.  You can probably tell by looking at that last photo that almost all of the areas around you are thorn-covered and that means that almost anything you can land on is going to damage you.  But it doesn&apos;t KILL you, and that is what I love so much about this game.  &lt;/p&gt;
&lt;center&gt; 
![image.png](https://files.peakd.com/file/peakd-hive/whoisjohn/23wgDbGhurCoVJc1m27Bq4AP2FxQk1k5Dq9uB28CwRuTv6tZvgFuo7pYiUpLKE52NJrdH.png)
&lt;/center&gt;&lt;p&gt;There is a sub-boss in this level but I think the devs intentionally made this one kind of easy.  There are a lot of ways to defeat this guy but if you managed to powerup your bow projectiles you will make quick work of this thing.   If you didn&apos;t you can still just jump around until you whittle him down.  It&apos;s not tough.&lt;/p&gt;
&lt;center&gt; 
![image.png](https://files.peakd.com/file/peakd-hive/whoisjohn/23viAXSsUepmY6ASERCNSc2Amyjjy3CKjfKcUj6bCKbvc1w6YtK14x3YtsKjBgtWHGM4n.png)
&lt;/center&gt;&lt;p&gt;To someone that hasn&apos;t actually played this game, a lot of these sections might look seriously difficult and I can relate to that.  but the thing is that if you have been playing the game, almost all of these button combinations that you have to hit are like second nature to you at this point and while some of it is quite tricky, non of it is dark-souls sort of unfair.  Almost nothing insta-kills you and if it does, it reloads you right next to where it happened.  It isn&apos;t a big deal.&lt;/p&gt;
&lt;p&gt;It will take most people around an hour to 90 minutes to complete this level and the internet experts can do it in 20-25.  Speed runners can do it in much less than that.   &lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://hive.blog/hive-140217/@whoisjohn/ori-and-the-will-of-the-wisps-final-level&quot;&gt;Read the full post&lt;/a&gt;&lt;/p&gt;</content:encoded><dc:creator>whoisjohn</dc:creator><category>hive-140217</category></item><item><title>Nightmares on the Streets.</title><link>https://hive.blog/hive-185676/@hrichakar/nightmares-on-the-streets-284</link><guid isPermaLink="true">https://hive.blog/hive-185676/@hrichakar/nightmares-on-the-streets-284</guid><description>https://play.3speak.tv/embed?v=hrichakar/42pazrq9 Determined to cleanse Mikubo Shrine and purge the surrounding fog, I navigated the rooftops using tengu spirits to reach high ground. After fighting off a strain of Visitors and absorbing spirits, I encountered elusive Nightmares that pursued me to…</description><pubDate>Fri, 02 Oct 2026 10:50:30 GMT</pubDate><content:encoded>&lt;p&gt;&lt;a href=&quot;https://play.3speak.tv/embed?v=hrichakar/42pazrq9&quot;&gt;https://play.3speak.tv/embed?v=hrichakar/42pazrq9&lt;/a&gt;&lt;/p&gt;
&lt;div&gt;&lt;p&gt;Determined to cleanse Mikubo Shrine and purge the surrounding fog, I navigated the rooftops using tengu spirits to reach high ground. After fighting off a strain of Visitors and absorbing spirits, I encountered elusive Nightmares that pursued me to the streets, forcing me to plan a higher-altitude approach.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://i.ecency.com/DQmWrtg3TedzcY7SSZBEXR4wQZW9CrZ9n66Ypc68A2DMgGx/screenshot_1_.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://i.ecency.com/DQmbGjWg7C2coo7H2wBoiENr1JisHYVeKN56bRxCvudYBh9/screenshot_2_.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;I set my sights on cleansing Mikubo Shrine to purge the thick fog suffocating the surrounding district. Planning to gain high ground to glide directly toward the objective, I searched for a grappling point and spotted a tengu hovering above the rooftops right when I needed one.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://i.ecency.com/DQmYSDwsmZAFKu3TsmH5zrVBnzy2XfQakmzeTQgcTmWn8ec/screenshot_3_.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://i.ecency.com/DQmQiY1wqT8PJ6NnDtTDF4V1yQd3oBqPATp4m4nm2Gqgtjb/screenshot_4_.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://i.ecency.com/DQmZ3HnCTm62P5Zeacu6nMr97vXwKYUijj35P1jNugLjfWm/screenshot_5_.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;I grappled up and immediately used a second nearby tengu to ascend even higher. Along the way, I absorbed a cluster of lost spirits, prompting Akito to remark on the immense scale of saving every spirit across Tokyo.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://i.ecency.com/DQmcRrFaURRKEbpKEeKYPr4PLhGe6v8gizoGc6FfwqxNBt8/screenshot_6_.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://i.ecency.com/DQmY2mM9n3q24PpmtkkfQT9eFzKnd4dEHHXQFZchVSiqpa3/screenshot_7_.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://i.ecency.com/DQmQ5rRDLAfcqZ7NH3phCckv8D9S4L5VMQnsupm6C3k1Wb8/screenshot_8_.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://i.ecency.com/DQmbKmAE5kyAjHo8ETKG19zfKuAz3PeVP3XMA7g2CxZ7FrY/screenshot_9_.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;While navigating the upper ledges, I was ambushed by some Student of Misery guarding another group of trapped spirits. Caught off guard by their sudden appearance, I engaged the enemy forces, defeating them all before absorbing the spirits they had been guarding.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://i.ecency.com/DQmcADN7ukm2eJbNA3H3x3X3SHzt4FT57LEfy8uUrtshaGV/screenshot_10_.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://i.ecency.com/DQmYyKvjByJNf9T2Eqt4JVUzuCpcA1XiHQSC8jPmsyPjuFC/screenshot_11_.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://i.ecency.com/DQmbf6j6DJFfjYft1MmZQuVXtsABqTvNstTNJyDQWF5HSDe/screenshot_12_.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Resuming my route across the roofs, a group of agile Nightmares dropped in to attack me. I opened fire to hold them off, but lost my balance during the chaotic struggle and fell to the street level below.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://i.ecency.com/DQmYVq6n4wuij5MmTPbqeEix5S7HEsQVFNfhgtM4HwzKuDC/screenshot_13_.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://i.ecency.com/DQmckJVtzpS8dtfkZkWN4hBFmzRE8Se84LmocV556aEKFki/screenshot_14_.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;The relentless Nightmares leaped down to continue the pursuit, and I noticed the falling raindrops strangely reversing direction and floating upward into the sky.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://i.ecency.com/DQmasjf9drRvxzBwqqrbhcMSW1SXYq2GGiCnd6pePEdTt16/screenshot_15_.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://i.ecency.com/DQmTFNMUVGMqoN32o6y32xJNaYUQo4EU6PxpnQTQzSW53Bc/screenshot_16_.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;I drew my bow and shot at a visible Nightmare, but the creature&apos;s speed allowed it to evade the incoming arrows with ease.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://i.ecency.com/DQmQav75aYu3FXB6BTmWpGALkLpPNhv2xxbjp8d2hbiDN2J/screenshot_17_.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Realizing ground-level bow attacks were yielding little damage, I decided to regain the high ground and scouted for another tengu to hoist myself back onto the roofs.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://i.ecency.com/DQmPgwKX4d8GNrXkZC7vjrCYMp3XKy8Dcd8nN3KCbVhUyFE/screenshot_18_.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Reaching the high ground once more, I spotted the Nightmares moving through the air. I lined up several more bow shots from afar, but the arrows failed to deal effective damage against their swift navigations.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://i.ecency.com/DQmPj4AnVCzbhgMQ8VwP6f5G5uBDB6Tqh5krx11GMQLSU9K/screenshot_19_.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Recognizing that my long-range attacks were failing, I began looking for an alternate route to use to get close to them and engage them at close quarters.&lt;/p&gt;
&lt;p&gt;We&apos;ll continue in another post.&lt;/p&gt;
&lt;hr /&gt;
&lt;p&gt;&lt;strong&gt;Thanks for reading. If you like my post, please follow, comment and upvote me.&lt;br /&gt;All the in-game screenshots are taken by me, just the games logo is borrowed from deviantart.&lt;/strong&gt;&lt;/p&gt;
&lt;/div&gt;&lt;hr /&gt;
&lt;p&gt;▶ &lt;a href=&quot;https://3speak.tv/watch?v=hrichakar/nightmares-on-the-streets-284&quot;&gt;Watch on 3speak.tv&lt;/a&gt;&lt;/p&gt;
</content:encoded><dc:creator>hrichakar</dc:creator><category>hive-185676</category></item><item><title>Splinterlands: Pulled a legendary Dragon-element card!🔥</title><link>https://hive.blog/hive-13323/@untilwelearn/splinterlands-pulled-a-legendary-dragon</link><guid isPermaLink="true">https://hive.blog/hive-13323/@untilwelearn/splinterlands-pulled-a-legendary-dragon</guid><description>The entire modern battling system has changed this season, which will significantly impact rewards. Previously, if you ended the season in the Gold League, the season reset to Silver 2 or Silver 1; from the very first battle there, a win would yield rewards of up to 300–400 Glint and 1–2 SPS.…</description><pubDate>Fri, 02 Oct 2026 10:12:45 GMT</pubDate><content:encoded>&lt;center&gt;&lt;img src=&quot;https://i.ecency.com/DQmYLYHUMP47jm6fzRgbeKXeEgydf6eRSxwwHP7yPkAzoj5/screenshot_2026_08_17_120113.png&quot; /&gt;&lt;/center&gt;&lt;p&gt;The entire modern battling system has changed this season, which will significantly impact rewards. Previously, if you ended the season in the Gold League, the season reset to Silver 2 or Silver 1; from the very first battle there, a win would yield rewards of up to 300–400 Glint and 1–2 SPS. However, under the new battling system, starting at Division 9 means rewards have dropped drastically—so much so that, on average, I received only 100 Glint for a win in Division 9. This suggests that Glint earnings could be significantly affected this season. While I don&apos;t know how rapidly rewards will increase as I advance through the divisions, right now, they are very low.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://i.ecency.com/DQmSqegLCSn5DcFgSPV2VDEaqXGqbrMDetREniPYDYmbwQk/screenshot_2026_10_01_153056.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Anyway, using earnings from the previous season, I once again purchased a Legendary Draw, which cost me a total of 70,000 Glint. It had a 1% base chance of yielding a Gold Foil card—a probability that could be doubled by using Alchemy Potions. Although I’ve never actually benefited from Alchemy Potions in the past, I used them again as part of the process; and by the way, I should mention that opening a Legendary card requires spending 25 Alchemy Potions per card. Since I didn&apos;t have enough on hand, I first bought 100 Alchemy Potions—costing around 10,000 Glint—and then purchased the Legendary Draw, hoping that this might finally be the time my Alchemy Potions worked their magic.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://i.ecency.com/DQmUroY28GApppWBVT6H5TFGeaazNdqDMgxsUK7mK8LdUz9/screenshot_2026_10_01_153328.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Once again, the Alchemy Potions failed to work their magic. However, the card I did pull is quite good, and I already owned a copy of it. It is &quot;Chuma Marandu&quot; from the Dragon element&apos;s Ulund bloodline—a melee attacker. This card packs a punch in terms of attack power, and its other stats give off a truly legendary vibe. With 2 Armor, 7 Health points, and 3 Speed, it is a solid card; despite being a melee attacker, it possesses the &quot;Sneak&quot; ability. This offers the freedom to place it strategically anywhere in the lineup, as Sneak allows you to target the enemy&apos;s last-positioned card, helping to flank the opponent effectively. Overall, it is an excellent card. I just checked, and acquiring one more copy will allow me to upgrade it to Level 2; at that stage, it will gain +1 Health point and the &quot;Demoralize&quot; ability. That means increased personal strength combined with a debuff that reduces the power of enemy melee cards by 1. I am excited to get this card to Level 2 soon—hopefully, that happens before long.&lt;/p&gt;&lt;hr /&gt;
&lt;h4&gt;Splinterlands isn&apos;t an easy place, but that&apos;s what makes it even more fun. A perfect strategy takes into account many factors, including stats, abilities, rulesets, mana caps, and more. That&apos;s why it&apos;s even more important to consider all these factors when developing a strategy. Add good cards to your deck, but also work on improving your strategies, and strive to win as many battles as possible!🔥&lt;/h4&gt;&lt;img src=&quot;https://files.peakd.com/file/peakd-hive/splinterlands/23u5SmgiURLe4ZfLAMP9RUFb82VAae3AAbgYunDivCTyEBj7dahkTp2BjLVJ7yJFbdMHr.png&quot; alt=&quot;https://files.peakd.com/file/peakd-hive/splinterlands/23u5SmgiURLe4ZfLAMP9RUFb82VAae3AAbgYunDivCTyEBj7dahkTp2BjLVJ7yJFbdMHr.png&quot; /&gt;&lt;h3&gt;If you also want to enjoy this amazing game and you have not yet signed up, &lt;a href=&quot;https://splinterlands.com/register?ref=untilwelearn&quot;&gt;I invite you to Splinterlands,&lt;/a&gt; and I will also try my best to guide you in this game. 😎&lt;/h3&gt;&lt;hr /&gt;
&lt;p&gt;&lt;code&gt;Note:&lt;/code&gt;&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;p&gt;&lt;code&gt;English is not my first language. So sometimes I use &apos;Google Translate&apos;. Please don&apos;t think that anything I have written in this blog has been copied from somewhere or is AI-generated.&lt;/code&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;code&gt;Paragraph Dividers and all the photos are from #Splinterlands.&lt;/code&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;code&gt;All the other content images and words are mine unless otherwise stated.&lt;/code&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&lt;strong&gt;Have a Happy and Blessed day!&lt;/strong&gt;&lt;/p&gt;&lt;center&gt;&lt;img src=&quot;https://images.ecency.com/DQmes8JvADgvLDZah9gDi4TMTExa8mVTkTF6UkzJjoCyiUg/divider5.png&quot; /&gt;&lt;/center&gt;</content:encoded><dc:creator>untilwelearn</dc:creator><category>hive-13323</category></item><item><title>Sonic and the Black Knight - A hedgehog on rails, but now with a sword YOU have to swing [ENG/ESP]</title><link>https://hive.blog/hive-140217/@acstriker/sonic-and-the-black-knight-a-hedgehog-on-rails-but-now-with-a-sword-you-have-to-swing-engesp</link><guid isPermaLink="true">https://hive.blog/hive-140217/@acstriker/sonic-and-the-black-knight-a-hedgehog-on-rails-but-now-with-a-sword-you-have-to-swing-engesp</guid><description>While Sonic and the Secret Rings had the issue of making an on-rails high speed Sonic game while needing to move AND homing attack exclusively using the Wiimote&apos;s motion controls, Sonic and the Black Knight repurposes the on-rails gameplay as you are now given a sword. This one does actually let you…</description><pubDate>Fri, 02 Oct 2026 21:50:45 GMT</pubDate><content:encoded>&lt;p&gt;&lt;img src=&quot;https://files.peakd.com/file/peakd-hive/acstriker/23tbRGGyxtvcQyZh1Rsy2h1MZv6zAQvuasKxZMJ1sCQp9Z1y4bAZSksCRzgG6zGuydZuz.png&quot; alt=&quot;image.png&quot; /&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;p&gt;&lt;img src=&quot;https://files.peakd.com/file/peakd-hive/acstriker/23uFPPteiEAn5brA5rwNgSeS7nX8WM5As9odQ3MGMvFssMQfghRCrqvvBceZEi7RZwivn.png&quot; alt=&quot;RIGHTFIX - JSRF.png&quot; /&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;p&gt;While Sonic and the Secret Rings had the issue of making an on-rails high speed Sonic game while needing to move AND homing attack exclusively using the Wiimote&apos;s motion controls, Sonic and the Black Knight repurposes the on-rails gameplay as you are now given a sword.&lt;/p&gt;
&lt;p&gt;This one does actually let you move with the Nunchuck&apos;s analog stick (it&apos;s mandatory), but you will still have to contend with motion controls detection as the Wiimote now acts as the sword Sonic holds in here and has to use to defeat all enemies he runs into. Unless you feel like running &lt;em&gt;past&lt;/em&gt; them.&lt;/p&gt;
&lt;p&gt;The game throws you several mini tutorials on how the controls, but at least here it&apos;s all in a few missions instead of the multiple small ones like in Secret Rings, although you&apos;ll still have a key mechanic be withheld until you play enough levels, this time it being the Soul Surge (holding B on the ground or mid-air with the Soul Gauge filled up to charge an immediate lunge at a close enough enemy and chain more of them with other enemies nearby).&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://files.peakd.com/file/peakd-hive/acstriker/245Sw1eF8g473P3V8AQGbZjRP5ZGdM3FWc3913sgJzDmKKcGWA9dKfGifpsceEzKPyCD1.png&quot; alt=&quot;image.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;It is a bit of an oddball regarding &quot;Sonic gameplay&quot; since using the sword to fight enemies (and even blocking certain type of enemy attacks by holding Z on the Nunchuck) is more emphasized than the platforming here. There&apos;s some more platforming elements in the later stages (where they&apos;ll definitely expect you to also use the air dash/homing attack to clear over larger jumps and hazards), some borrowed from Secret Rings like rails and walking through a small ledge on a wall, but early on you&apos;re usually just running, jumping and slashing enemies whatever way you can.&lt;/p&gt;
&lt;p&gt;...Unfortunately, that last part does usually require a lot of flailing the Wiimote against your wrist&apos;s wishes, as there isn&apos;t much precision on what directions you swing it at, and swinging down on rows of enemies can be tiring when you have to slash down one by one physically swinging the Wiimote for each.&lt;/p&gt;
&lt;p&gt;The game does still organize missions per level like Secret Rings, but at least most of the time it seems pretty straight forward on where to follow - usually you unlock a new level whenever its time to progress the game by clearing the missions over there. &lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://files.peakd.com/file/peakd-hive/acstriker/23tvCihPKGrrEsbMJZVrhQabuk4jFAuc7oeCsw9rguBPRyM2WhwvUphZA2BojKztes4oY.png&quot; alt=&quot;image.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Three of the missions you&apos;ll run into though are boss fights against the &quot;Knights of the Round Table&quot;, which is basically against three other Sonic characters with knight armor and swords (only Sonic acts as himself since in the story, he&apos;s &lt;em&gt;transported&lt;/em&gt; to that medieval world instead of being an alternate version from there).&lt;/p&gt;
&lt;p&gt;At least those, while not super special, do end up involving something close to a  sword fight as you have to wait to block specific attacks of them to then retaliate, since trying to blindly swing at them will either have them block or counter attack.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://files.peakd.com/file/peakd-hive/acstriker/EoeGLHjmQKZJcvstrezPWzvXjiQbafsGgPSN6PqNumofWuKoiPkCn8Gwfc2BKnCE43i.png&quot; alt=&quot;image.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;On the note of bosses, King Arthur appears very early at the game to fight you, needing to get close, jump at him and then swing the sword whenever he&apos;s about to swing his (signaled with a Wii remote prompt and the sword glowing with a sound) until he&apos;s open. But as to be expected, that isn&apos;t the end of it and you end up having to rematch him later, this time having to deflect his red orbs with your sword to be able to lunge at him with the Soul Surge, and this time the windows to deflect his sword are much smaller.&lt;/p&gt;
&lt;p&gt;Defeating him on the rematch does roll some credits, but there still happens to be a loose end left through a new mission, after which a few more levels open up...and also the ability to play as those other three Sonic character- er, I mean, the Knights of the Roundtable you fought before.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://files.peakd.com/file/peakd-hive/acstriker/23wMaSraWRbDUyp5Q79LdEaygfBCuNzpkMuMBBVkFw3hqcvyVJi1327VUkV6nm5FCk8Tr.png&quot; alt=&quot;image.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Oddly enough, for how I played most of the game so far for this, I&apos;m not sure what else to describe about it, besides how some villagers can be interacted while holding 20 or more rings, having to do a few quick QTEs to pay them for...something - and I only know about that because there&apos;s a mandatory mission where you have to do a few times.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://files.peakd.com/file/peakd-hive/acstriker/23tSQJQr9qg2ENgRHmdpe8JGwYyw41EQNvmc8Knqa6Y9Wb943fT3GZz5WwRz2U75m6EiK.png&quot; alt=&quot;image.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://hive.blog/hive-140217/@acstriker/sonic-and-the-black-knight-a-hedgehog-on-rails-but-now-with-a-sword-you-have-to-swing-engesp&quot;&gt;Read the full post&lt;/a&gt;&lt;/p&gt;</content:encoded><dc:creator>acstriker</dc:creator><category>hive-140217</category></item><item><title>Guild brawl in Tier 5 - only 5 battles to play.</title><link>https://hive.blog/hive-13323/@atnazo/guild-brawl-in-tier-5</link><guid isPermaLink="true">https://hive.blog/hive-13323/@atnazo/guild-brawl-in-tier-5</guid><description>Welcome Guys! New guild brawl has started some time ago. I played all battles! I had only 5 battles to play which is not much. With full fray it should play 9 so it only show that many guilds are not so active. There is still 7h to see the results. So far I can only watch 1 battle but I think I will…</description><pubDate>Fri, 02 Oct 2026 10:03:42 GMT</pubDate><content:encoded>&lt;h1&gt;Welcome Guys!&lt;/h1&gt;
&lt;p&gt;&lt;img src=&quot;https://i.ecency.com/DQmWjJpmg99pssz4ChfFdLk71nwSfsWDfswbRa92HbkEDbo/guild_brawl_waiting.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://i.ecency.com/DQmd4Y6DGk9RZDNjKMDYZgA6UV5suXJDTpSjqMArSSEUXES/divider_spl_powerder_by_hive.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;New guild brawl has started some time ago. I played all battles! I had only 5 battles to play which is not much. With full fray it should play 9 so it only show that many guilds are not so active.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://i.ecency.com/DQmRTtfBpAa2YX2uA3uyYWHyXXrzN1FWopzK3PUrHUCFetv/image.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;There is still 7h to see the results.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://i.ecency.com/DQmNpJUax1eia4weq3315DmNKyUMEPzrdXU8XMNBpcKY81L/image.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;So far I can only watch 1 battle but I think I will wait for all to see how my opponents played versus me.&lt;/p&gt;
&lt;p&gt;Our guild have right now 3rd place but I assume we didn&apos;t sent all the battles so we are still in the game for 1st place.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://i.ecency.com/DQmQAksvhrpd6gHnZhydWTJDJjAen72tDsc8sPYZREMna43/image.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;We have already 24 losses so comparted to top guilds we have much more. Our performance this time is not that great as many people could expect. It gonna be super hard to jump for higher positions but we have really strong players so all is possible. I just need to wait for final results to see what place we will have.&lt;/p&gt;
&lt;p&gt;I think I played good this time like always so I should have really strong score but I played only 5 battles so even with 5 wins it could be not enough to secure win for our beloved guild. Gold frays usually have not that many players assigned to that fray because it require a lot more expensive cards to have with archons of course. So I could play easy matches or face player from champion league with full gold foil deck. But I play in silver fray so my experience is just better so usually it is enough to win in my fray. &lt;/p&gt;
&lt;p&gt;I&apos;m preparing for modern battles today. Maybe I gonna play survival too. Now cooldown is set in silver to -75% with wild cards available so is possible to play more with all cards I have. Long time ago I opened 500 chaos packs to just have some 1 lvl cards for fill my teams especially with low mana. In survival there so many cards which just have 1 use because 1 lvl cooldown is really big even with -75% reduce. I lost yesterday black foil common and to play again with this card I had to wait 8h!! So is not easy anymore!&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://i.ecency.com/DQmUL86XY9PLGpdU5duvLzfyeSPBeZTyxWUKvNc3MV5gAMn/image.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;There is only 3h to earn more lottery tickets so I really need to play some modern rankeds!&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://i.ecency.com/DQmYUxwWoFuT7zVcsJ2mM7kMnurbsvspTEp775Lo8Gm3KW8/image.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://i.ecency.com/DQmd4Y6DGk9RZDNjKMDYZgA6UV5suXJDTpSjqMArSSEUXES/divider_spl_powerder_by_hive.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Splinterlands&lt;/strong&gt; is a play2earn game on hive blockchain. This is collectible card game.  You choose cards and then you watch them at the battlefield. You own your game assets and you can do whatever you want with them. &lt;/p&gt;
&lt;p&gt;If you don&apos;t have an account and you really want to play in Splinterlands, you can register from my link.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://splinterlands.com/register?ref=atnazo&quot;&gt;https://splinterlands.com/register?ref=atnazo&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;We both get 500 credits which you can spend for a cards.&lt;br /&gt;You need to have spellbook to be able to earn governance token SPS.&lt;/p&gt;
&lt;p&gt;I&apos;ve been playing for over 8 years!&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://i.ecency.com/DQmctF5mb9ugwoNhp9gRt1XXsr3j6sSGA2udTV2WhEA6q2K/image.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;I can help you with your first steps in the game!&lt;/p&gt;
&lt;h1&gt;Thanks for reading my post!&lt;/h1&gt;
&lt;p&gt;If you have any questions, ask them in the comments below!&lt;/p&gt;
&lt;h5&gt;Images from the game Splinterlands.&lt;/h5&gt;
</content:encoded><dc:creator>atnazo</dc:creator><category>hive-13323</category></item></channel></rss>